It’s been a long while since I’ve reviewed anything. This is mostly due to my perpetual laziness, but I can assure you that I’ve thought about reviewing things. On many occasions. I’ve played about a dozen new games over the last few months and have seen a new movie every week since I reviewed Source Code.
So in the interest of time, I’m going to review a few games I recently had the pleasure of playing in the same post. “But that seems like your still just being lazy!” you say? Don’t worry, I’ve come up with a theme to make it meaningful.
It’s summer, and any gamer knows that this is an ugly time of the year filled with horrible digitial drought. It’s around this time that I always like to go and browse the bargain bins and play those games that I just didn’t have the time or money to play when they were released.
On my most recent quest for cheap games I ended up with three “gems” that I was really interested in before their release, but was turned off by mixed reviews. These three games are Metro: 2033, The Saboteur, and Alpha Protocol. All of them were about 20 dollars each, but I had one of those handy Buy 2 Get 1 coupons from Gamestop for renewing my Rewards membership. WIN.
Also note; the scores are relevant to purchasing the game at their bargain bin value. I wouldn’t give the same scores to these games if they were 60 dollars.
Alpha Protocol
What I liked:
Going into this, I was looking forward to the Bioware-like conversation system, non-linear story and ability to make choices. The game certainly delivers on all these parts. The conversation system lets you choose a general reaction in conversations, like “suave” or “aggressive”. But what makes it different from Mass Effect or Dragon Age 2 is the timer. At first the timer really pissed me off. In Mass Effect I would often sit for a minute and ponder over all the possible consequences of each response. But the timer in Alpha Protocol only gives you about two seconds to decide, and the timer starts running as the other person is talking and finishes when they do. This system makes the dialogue in the cutscenes sound much more natural, and makes the experience much more cinematic. Some of the response choices are vague however, and occasionally your character, "Mike”, will say something completely different than what you were expecting him to. And I do mean that in the bad way.
The choices you are able to make really do have an impact on the story. The people you work with on missions depends on who you made alliances with and who you screwed over. Befriending a German mercenary-cougar will bag you her organizations help, while making enemies of someone else who doesn’t all that much care for cougars. Or, you can just be a rogue player and screw everyone over. Literally if female, figuratively if male.
The number of ways to play each mission and the resulting consequences are some of the best I’ve ever seen in a video game. Period.
What I didn’t like:
Basically everything else. The graphics range from passable to bad. The controls are stiff and cumbersome. Glitches run rampant, the leveling system is unbalanced, and a few of the game’s bosses are so stupidly frustrating that I nearly sold the game back on three separate occasions. They were horrible.
You can change Mike’s look a little bit, (such as the hair, beard or glasses) but your otherwise stuck with his bland default look. The stealth system can range from okay, to frustrating, to broken. The only thing that drove me past all these problems was the game's story and dialogue system. Getting to interact with the game’s numerous interesting characters was the carrot at the end of the stick over a long, brutal road. A road full of potholes, fallen trees, rusty nails and gangs of raiders still pissed about getting their asses kicked by Mad Max.
Worth it?:
Despite all those problems I listed; I’d still recommend this game if you could find it for 10 dollars. Not the 20 I payed, (thought technically it was my free game). The choice system alone is worth it, and if you can bear all the problems more than once, the replay value is extremely high with multiple classes, background stories and hundreds of choices.
Bargain Bin Score:
7.0
Metro: 2033
What I liked:
Atmosphere. Atmosphere. Atmosphere.
Did I mention the atmosphere? Atmosphere: in case I didn’t.
This game does a great job of drawing you into the possibility of a post-nuclear war Russia; you know, in case you were really concerned about something like that. The lighting and sound are phenomenal, (though it’s sometimes a bit too dark) and the story (based on the popular Russian novel of the same name) is interesting enough to drive you along.; as if the atmosphere weren’t enough. Old lanterns flicker and glow over tired faces, shadows reach up the rounded subway walls, and gunshots echo away into the dark unknown. On the surface, the cracked and foggy glass of a gas mask distorts your view, growing icy around the edges as you push your air supply to the limit while braving the snow. Predatory gargoyles shatter the silence with a roar from the distant church spire, and deformed mutant-rats watch hungrily from the dark crevices. The mood is just unreal.
The game also strives for realism, which I’m persoanlly a really big fan of. Money is done through bullets. Unused shells can either be spent on better equipment or used in a tight situation when you run out of common “dirty” ammo.
Going up to the surface? Your going to need a gas mask. Oh, and filters too. Those need to be replaced every 5 minutes or so, depending on their condition. You’ll know when to switch because of the watch visible on your wrist. You will also have about thirty seconds to frantically search for a new mask if a mutant happens to smash the one you’re wearing. Good luck.
The game has a HUD, but it only appears sparingly; such as when you switch guns or hover over a new weapon on the ground. You can also turn of the aiming reticule for further realism, and rely only on the iron sights.
Shooting out lights is necessary if you want to remain undetected, and finding some night-vision goggles can go a long way toward launching a successful sneak attack. Weapons also have tons of upgrades so that you can tailor your arsenal to your playstyle. Need a sniper but only have a pistol? Put a stock and scope on it. Need something quiet but don’t want to lose the punch on your magnum? Grab a pneumatic weapon and be sure to keep it pumped.
The game just does a phenomenal job of keeping you in the experience, so crank the volume and turn out the lights. You can even turn all the voicework to Russian if you so desire.
What I didn’t like:
Not to much not to like. The game isn’t too high budget, so it has a rough corner here and there. The stealth mechanics are great when they work, but occasionally an enemy will spot you when he really shouldn’t have been able to.
A pair of later levels have a ridiculous difficulty spike and some frustrating enemies, but it wasn’t anything too unbearable.
A few areas were hell to play without night vision goggles, which the game doesn’t give you by default. If you happen to find them, life will be much easier.
There’s also a morality system of sorts that is hidden within the game, but it doesn’t let you know anything about it. I found out later on some forums that depending on certain choices you make, there is an alternate ending. Now when I play games, I’m always a nice guy, giving money to the virtual beggars and saving people while refusing the rewards. But apparently I didn’t do enough for Metro because I didn’t get the “good” ending. It doesn’t really mean that the other, easier to get ending is the “bad” one, but you get it for not doing enough good deeds. It would have been nice to see some sort of indicator or hint that let you know this system even existed, since these events that it records are extremely vague and subtle. I suppose it was just another “realism” feature they wanted to implement, and I also have a reason to play the game again.
Worth it?:
For 20 bucks? Hell yes. One of the most underrated games I’ve played for this generation of consoles. The game isn’t terribly long, and there isn’t much replay value other than to see the second ending, but for a bargain price this is a great title. Also, if you haven’t seen the trailers for the sequel Metro: Last Light, they look amazing. They also promise it to be the best looking console game to date for all you graphic junkies.
Bargain Bin Score:
9.0
The Saboteur
What I liked:
 |
| Digital tits |
Oh! And other stuff...
The thing I thought The Saboteur did best was the gameplay; and that’s the most important aspect of a game! Right?
Driving around an authentic 1940’s Paris in a sexy racecar with an entire divsion of angry Nazis in tow never got old. Rigging that racecar with a bomb and driving it into the Nazi checkpiont below the Eiffel Tower, calling in backup resistance fighters and escaping in a German Wulf Tank unnoticed didn’t either.
The Saboteur combines stealth and espionage, cover-based gunplay and racing all into a really solid experience. The game feels like a really sytlized blend of Assassin’s Creed and Grand Theft Auto. There’s even a “climb anything” type mechanic similar to the AC series. Though it’s not as fluid or pretty looking, it works; and that’s what is important. There are tons of guns to buy, lots of cars to collect, perks to unlock, things to upgrade, and 1338 “freeplay targets” to destroy. They’re kind of like the birds in GTA or flags in Assassin’s Creed, but actually fun to find. They are thing to sabotage and destroy like Nazi towers, checkpoints, vehicles, officers or AA guns that not only get you achievements but help with the story missions too if destroy them ahead of time. For example, if you know your going to need an escape route one mission, you might want to find an exit road and plant explosives on the Nazi sniper towers there for a smooth getaway.
The shooting is smooth and enemies don’t have annoying health bars capable of absorping entire clips, (unlike Alpha Protocol). The bosses also make sense in terms of the story and setting and aren’t stupid, campy or frustrating (also unlike Alpha Protocol).
Driving feels great once you get a knack for the controls and learn how to properly drift (hint: you need to do it like you would in real life), and the cars all feel really distinct from each other.
The story is good; but the characters are what really make the world shine. Every one of your two dozen or so friends and enemies are unique and memorable, despite some of their cliche’s. The voice acting is fantastic, and listening to Sean (the main character) banter with his British lady-friend is always amusing.
There are also tons of things to do and different ways of approaching each mission. Want to storm that castle with the zeppelin hovering overhead? Go for it, but be sure to bring a panzerscheck or hijack an AA gun early on to take down that balloon. Want to steal a Nazi disguise and rig the entire place with dynamite, then safely watch it explode from a nearby hill? That works just as well.
What I didn’t like:
As with Metro: 2033, the postitives far outweight the negatives. The suspicion system, which let’s you know if Nazi’s are growing wary of you, works most of the time but is a little wonky on occassion. Wearing a Nazi uniform makes you unnoticible from long distances, but if an enemy is close to you they actually get more suspicous of you then they would if were just in your regular clothes. This means that disguises are really only useful in restricted areas, where you would be attacked instantly if in your civilian clothes.
There are a few resistance HQ’s around Paris where you respawn after dying, (unless you have a mission checkpoint), and it usually respawns you at the one fartherst away from whatever you were doing. This dampened my motivation to play on occassion, but wasn’t anything too awful.
Also, there is an extremely annoying flamethrower weilding enemy unit toward the final act of the game. The fire will kill you about 3 times as fast as anything else in the game, (explosions aside), and if the guy is in front of you his flamethrower doubles as a blinder. You just have to spray and pray and hope you get a headshot before he turns you into crème brulee.
And finally, the game’s developer Pandemic was closed by EA after this game was released. That, combined with less than stellar sales means we will probably never see a sequel, and you’ll get a sad little feeling in your heart at the end of the game knowing that you won’t get to see anymore of the stellar characters and stylish presentation.
Worth it?:
Most definitely. It’s the perfect bargain bin game. Out of the three games here, this one will give you the most sheer fun and bang for your buck. I put about 25 hours into the campaign, doing all the side-missions, but I only destroyed about 20% of the freeplay targets. I’m saving those for a rainy day, but I’m sure they’ll give me another 10 hours at least. For 20 dollars you get all that gameplay, and every moment of it is a blast. Tons of unscripted events and HOLY-SHIT-DID-YOU-SEE-THAT! moments are to be had. Plus, digital tits.
Bargain Bin Score:
10.0